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Gooper1 Building Creator - Main Topic


Poll
Question: Do you think a board for G1BC would be nice?
Yes! - 17 (94.4%)
No... - 1 (5.6%)
Maybe (post below) - 0 (0%)
Total Voters: 4

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Author Topic: Gooper1 Building Creator - Main Topic  (Read 4224 times)
otis 2000
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« Reply #65 on: March 13, 2016, 03:31:18 »

How long it can be release to public? I wanna to make my own building.
I wanna make my own building too but I dunno when it;s released
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ElevatorToughLion
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« Reply #64 on: June 18, 2013, 12:27:00 »

How long it can be release to public? I wanna to make my own building.
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reece101
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« Reply #63 on: March 09, 2013, 02:58:29 »

Any More Progress Yet because Its been a while since you've posted anything?
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Test Tower
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« Reply #62 on: August 03, 2012, 06:42:26 »

We don't need it now anyways...why don't we do this when we actually release G1BC in a month.
All right.
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gooper1
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« Reply #61 on: August 03, 2012, 03:43:35 »

I think that would be an excellent idea. PM the idea to him and he can do it (considering he is now a moderator)
He will see it...
We don't need it now anyways...why don't we do this when we actually release G1BC in a month.
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Test Tower
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« Reply #60 on: August 02, 2012, 07:41:27 »

I think that would be an excellent idea. PM the idea to him and he can do it (considering he is now a moderator)
He will see it...
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MathsMaster2011
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« Reply #59 on: August 02, 2012, 05:00:42 »

I think that would be an excellent idea. PM the idea to him and he can do it (considering he is now a moderator)
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Test Tower
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« Reply #58 on: August 02, 2012, 10:59:13 »

I think we should make a poll in SSF for open a board for G1BC.
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gooper1
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« Reply #57 on: June 25, 2012, 08:28:27 »

Each Door can have a different texture. EH's can only have one texture.
OK. I'll combine it with EH's script and place it in G1BC's data folder (which will probably be data/g1bc).
Said data folder will be included in G1BC.

G1BC will come in 2 forms:

1. An installer that will automatically install G1BC, as well as data/g1bc in your data folder. Since people install Skyscraper to different directories, a folder selection dialog will be provided to give the installer the location of your data folder.

2. 2 .zip packages, 1 containing only data/g1bc and 1 containing only the program.
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ethan2226
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« Reply #56 on: June 25, 2012, 08:20:05 »

Each Door can have a different texture. EH's can only have one texture.
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gooper1
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« Reply #55 on: June 25, 2012, 08:18:45 »

Can you use this door script for G1BC.

http://www.mediafire.com/?i61j4v24z93836a
What's the difference between that and EH's door script?
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ethan2226
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« Reply #54 on: June 25, 2012, 09:00:05 »

Can you use this door script for G1BC.

http://www.mediafire.com/?i61j4v24z93836a
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gooper1
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« Reply #53 on: June 22, 2012, 06:33:30 »

How about automatic doors?
Technically, automatic doors is an elevator without cabin (just doors), and call buttons from both sides
I don't know if I'll put it in, but it won't be in v1.0. I've already finalized features for v1.0.
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Samuel
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« Reply #52 on: June 22, 2012, 11:52:58 »

How about automatic doors?
Technically, automatic doors is an elevator without cabin (just doors), and call buttons from both sides
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elevatorman4
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« Reply #51 on: June 22, 2012, 10:30:53 »

How about the floor ID's, the up and down arrow on the indicator, and the floor signs on the elevators?
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« Reply #50 on: June 22, 2012, 06:35:56 »

For you beta testers, this means expect testable alphas to start coming in early July.
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Nathan/elevatorsonly
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« Reply #49 on: June 22, 2012, 06:33:26 »

Agreed.
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gooper1
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« Reply #48 on: June 22, 2012, 06:32:58 »

ANNOUNCEMENT: I am now around 1/3 done G1BC! Texture selection screens are complete.
That's awesome!
It's even more awesome that at this pace I will easily release a G1BC public beta in mid-July/early August. That's the time I wanted G1BC to be released.
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Nathan/elevatorsonly
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« Reply #47 on: June 22, 2012, 06:26:01 »

ANNOUNCEMENT: I am now around 1/3 done G1BC! Texture selection screens are complete.
That's awesome!
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gooper1
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« Reply #46 on: June 22, 2012, 06:25:29 »

ANNOUNCEMENT: I am now around 1/3 done G1BC! Texture selection screens are complete.
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gooper1
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« Reply #45 on: June 20, 2012, 07:59:20 »

He will use Kan's Deco2011 for door trim.
Are you telling that to "elevatorman4" or gooper1?
It's irrelevant.

1. I'll use Deco2011.
2. Anyways, it's not gonna be in the first release. I'm planning it for v1.1 or v1.2.
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Nathan/elevatorsonly
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« Reply #44 on: June 20, 2012, 07:33:31 »

He will use Kan's Deco2011 for door trim.
Are you telling that to "elevatorman4" or gooper1?
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Test Tower
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« Reply #43 on: June 20, 2012, 07:30:59 »

A good idea would to start by looking at the door trim stuff in EG881's Northeast Triad Convention Center - downloadable with his IP here.
He will use Kan's Deco2011 for door trim.
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« Reply #42 on: June 20, 2012, 06:38:29 »

3. If you have a BASIC knowledge of coding you can do this in the .bld file.
A good idea would to start by looking at the door trim stuff in EG881's Northeast Triad Convention Center - downloadable with his IP here.
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gooper1
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« Reply #41 on: June 20, 2012, 06:28:17 »

How about the signs for which floors the elevators serve?
No...sorry.
1. Very few buildings in SS have that.
2. It's very hard to code such a thing (in the program).
3. If you have a BASIC knowledge of coding you can do this in the .bld file.
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